#Nhl 22 reviews pro
Going off for a line change in Be A Pro had my player just stop at the boards for a minute only to then give me back control to continue a shift I was supposed to end. It’s okay if it happens once in a while, but not, what feels to be, every other rush.Īnother problem is the game just deciding to not do what it needs to do. Other times, they’ll simply pass to an open wing instead of towards a teammate. At least two-to-three times a game in Be A Pro, an AI teammate will launch the puck out of the rink for a Delay of Game penalty. The AI is still a major headache as they’ll make boneheaded decisions with the puck far too often. In the case of NHL 22, there’s unfortunately quite a few. Now, with every positive there are some negatives. You’ll see elbowing, holding, hooking, and more called more consistently than in prior games. No longer is everything an interference or charging or tripping. There’s also a nice variety in the types of penalties that are called this year. Passes also feel a bit slower this year in certain situations, which will lead to a small learning curve for longtime players.
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The magnetic stick issues from the past appear to be gone in favor of a players ability taking over. Passing the puck - and the puck in general - feels more natural on the ice than before. Stick interactions are much improved from NHL 21 Also nice to see are new shot blocking positions that help you get in better positioning, especially for those of us who actually like to play defense. The stick collision system is the most impressive to me as, depending on the poke check or general position, you’ll see sticks collided and go up the shaft rather than straight through. On the good side of things common annoyances like getting a tripping penalty if a player intentionally skates into after you lay down to block a shot and sticks going through each other constantly have been addressed this year. The rest of the gameplay is a bit of a mixed bag. Rarely do they come into play while in-game it feels, and more often than not, I forget they even exist. In a way it works to differentiate the stars from the bottom-six forwards, but it just doesn’t add anything for me. Some players have better passing while others have more accuracy on their snap shots. The biggest change to the gameplay this year are the addition of X-Factors that sees various star players get performance boosts in different ways. Which, depending on your feelings of the series, is either good news or bad news. In fact, it almost feels pretty much the same as year’s past.
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Luckily, the game isn’t hindered by the switch. After all, everyone has seen what’s happened to the Madden franchise since it’s move to Frostbite years ago, and it still hasn’t really recovered. With the aforementioned move to the Frostbite Engine, a lot of fans were understandably worried about how the game would feel on the ice. Sure, there’s the long-awaited transition to the Frostbite Engine, but it doesn’t really make that much of a difference in terms of the overall feel of the game. Rather, it’s often just incremental updates to try and make the game slightly better than the prior year. Very rarely do fans get true innovation in the experiences they get.
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The sports gaming market has reached a weird point.